Recently, a new binary version of Liquid for Maya has been released. It can work with the latest binary version of Pixie under Linux. I found some problems when I start to use it at the first time. These problems happened because of the wrong environment variable setting. I tried to modify the Maya.env in my user directory, and I also made some soft link to enforce Maya searching the MEL scripts from Liquid and the lib files from Pixie.
The first problem is the Liquid plug-in can't find lib files from Pixie. So I run these command by sudo .
ln -s /opt/pixie/lib/libri.so.0 /usr/aw/maya/lib/ ln -s /opt/pixie/lib/lisdr.so.0 /usr/aw/maya/lib/Then it still says missing some MEL scripts, so I did this.
ln -s /usr/share/liquid/mel/* /usr/aw/maya/script/AETemplates/When I use "MAYA_SCRIPT_PATH" in my Maya.env, it may not work correctly because I did something before.
LIQUIDHOME=/usr/share/liquidOK! Finally, in Window -> Rendering Editors -> Render Settings, change "Render Using" from Maya software to Liquid. I selected the liqmaya.so when it asked me to chose a display driver.
I still have some problems with Liquid, and the error messages are not useful to me. Liquid in Windows is much better.
這些新的套件檔其實已經比之前的好用多了,不過一些設定上的問題其實還是出在系統環境變數和Maya.env上。目前的這個rpm檔並未解決這些問題,或許之後的版本會有所改進。有空或許多玩玩Liquid和其他算圖引擎的搭配,看看能不能作些有品質的圖出來再說。不管如何還是感謝Liquid,Pixie和Aqsis及其他的開發者,讓我有這些軟體可用。