Demo Reel |
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Shot List |
MEL Script L-system: This abstract animaitn is made by MEL scripting tool and rendered by mental ray. Renderman Poly-mesh Replacement: The polygon model is replace with different small objects by TCL script after rendering in Renderman. L-system RIB Instance: Each branch of this L-system model is replaced by pre-bake RIB archive. Render Layer Composite: This shot is composited with three different layers which are rendered by Maya software, harware and Renderman renderers. Procedural RSL Shader (Tree Bark): The bark shader is a customied Renderman shader which use procedural noise and voronoi pattern. MEL Procedural Curves: This curve animation is generated by MEL scripting and rendered in PRman and Maya software(paint effect). Procedural Forest: Types of tree models and the distribution are controled by image maps. 16 bits fog image is generated by modified RIB files. Particle Flow: Particle instances with expression follow the procedural model. Procedural RSL Shader (Eye Ball): Full procedural eye ball shader. Level of Detail: Spanish moss model with level of detail rendered by Prman. Sub-Surface Texture: This procedual sub-surface texture shader is made with voronoi pattern. Motion Capture and Hair Simulation: The character animation is made with motion capture technique and modified in Motion Builder. Particle instance Crowd: Simple crowd animation made with particle instancer. |