Gaming Portfolio

Sloppy Ice Design Document

Created for Applied Game Design 2008 under the supervision of Brenda Brathwaite. Our team of five created a game aesthethic, combat systems, Wiimote control scheme, menu UI and concept art. Image links to the Sloppy Ice website.

Download Sloppy Ice zip file (3.1 mb)

September - November 2008

 
 

Mukden - Level Design Document

Level design document for a level from my original game narrative. Explains details of a questline, complete with character dialog and description of missions, characters, items, and area breakdowns.

March - April 2009

Download Document and Questline Visio Files(.zip 717kb)

 

SystemFail - Board Game

You are trying to remotely install a virus on Jack Thompson's computer so you can become the most l33t hacker ever...only one problem, there are other hackers trying to beat you to it! Overwrite their code with your own chunks of data and make his system crash!

May 2008

Click to view complete rule set

  

Petri - Board Game

Bringing warfare to a whole new level, the cellular level! Take control of a cellular colony and attempt to overrun rival colonies! Collect compounds, expand your abilities with traits or create chemical compounds to devastate your opposition.

January - March 2009

Click to view complete rule set

 

The Vanished - Board Game

An expressive game that puts players into the shoes of the civilians and militia currently in the conflict in Darfur. Players can choose up to five different civilian classes or play as the militia commander to either try and find the hidden refugee camp or follow your orders to kill any and everything.

January - February 2009

Click to view complete rule set