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Vex Shaders

I was looking for an opportunity to try out VEX shading for Houdini when I came across this still life project. All of the shaders in the scene are procedural except for the ceramic container with the Japanese characters. I created the shaders using the VEX builder with a few hand written adjustments. The scene was rendered using 3point lighting and a little ambient occlusion. Enjoy!

Here is a screenshot of the shading network from VEX Builder: