Home > Real - Time Shaders
Introduction:
Spring 2004.
Advisor: Malcolm Kesson
This page documents an independent exploration into real-time shading language cG and its integration with the cgGL runtime. Objectives included gaining an understanding of real-time shading principles, cG syntax, cgFX usage, and openGL application development. Exploration was made into the creation of a simple graphics engine which could be used to develop and test cgFX profiles.
Resources:
Phillip Prahl (scad student)
Simple Functions :
Creating Texture Objects for cG
The Atabet Emrys Engine Classes:
cgfx Shaders:
Advanced Reflection and Refraction