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The following is one way to make a shader for a peach using a ramp shader. |
![]() Above is the completed shader network |
![]() Let's start by making a ramp shader. |
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there are 2 thing we refer to as ramps... |
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s h a d e r a t t r i b u t e sThe reason for using the ramp shader, is that it
is a quick fix to building a long drawn out network. The downfall to the ramp shader
is it tends to slow down renders a little becasue it may have to do calculations for
built-in attributes that are not even used. |
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Step 3 is adding "transparency" to the edge of our peach where the fuzz color
appears to help soften the edges and make it feel more like peach fuzz. We again need two color
selectors on our color bar. The first one at zero will be white and the second at about 0.271
will be black.
Step 4 is under "incandescence" in the "Bump Mapping" section. At this point
choose the B/W tile to the right of the Bump and choose "Brownian" under "3D Textures". Now
you'll need to head down to the Bump and Brownian images below.
Step 5: Since a peach has very little specular, the default setting will
work fine. So our final tweak is under "reflectivity" to change the "Selected Value" to 0.000
That's it. Assign the shader to your object and render away! |
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