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| Tips and Tutorials: |
Smart Blinks -
Based on the "Sum of 10 Blinks" idea presented in the
SIGGRAPH 2007 Surf's Up Course. Finally, rigging the eylids gets
some attention! 10/25/07 |
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| JTDdynParentUI.mel |
Description: JTDdynParent allows the user to animate
a child switching between multiple parents. This is useful for setting
up rig controls that can switch inheritance between body parts or give characters the
ability to easily pick up and put down objects. This version is a
complete rewrite of the old tool built into JTDRiggingTools Beta
0.17 and
is released here as a standalone tool until it comes packaged in
the up-and-coming new JTDriggingTools 1.0.
Features: Can be used with referencing and now has
the ability to change the alias names of parent objects
Note: v1.0 released 11/23/07 Tested with Maya 8.5
- not compatible with the dynamic parenting built into JTDRiggingTools
Beta 0.17
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Description: A modular Biped auto-rigging
suite designed for students
Features: Elbow/knee pinning, IK/FK matching, dynamic
parenting, stretchy and bendable limbs, stable forearm twisting
and more...
Note: v0.17 released on 7/15/07
Scripts still un-polished. Not compatible with Maya on the Macintosh
Credits: Some techniques inspired by Jason
Schliefer, Hamish
McKenzie, Michael
Comet and Aaron
Holly - all true geniuses
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JTD Rigging Tools Demo Videos
Placement Skeleton.ma
Oriented Skeleton.ma
Example Rig.ma
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1. Installation
7MB
2. Orienting
joints (very important) 19MB
3. Rig Spine 6MB,
Neck 4MB, Arm
6MB, Leg 4MB, Fingers
9MB
4. Working
with dynamic parenting 4MB
5. Attaching
and Detaching the rig 3MB
6. Moving and resizing controlers
7. Troubleshooting/Common problems (.txt)
Note: To keep file size low, videos require WMV
codec
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AndyRig_v1.4.zip
changeLog.txt

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Description: A free generic
character animation rig made for SCAD students and Alias Maya - created
with JTDRiggingTools
Note: v1.4 Released 07/21/07 Tested with Maya 8.5
Credits: Design by Craig Scheuermann, Models and
Rig by John Doublestein, Textures by Ying-Chih
Chen, Some techniques inspired by Jason
Schliefer, Hamish
McKenzie, Michael
Comet and Aaron
Holly, Thanks guys!
Feedback Thanks to: Zach
Parrish, Lindsey
Butterworth, Cheryl
Cabrera, Jason
Maurer, Mike
Yoo |
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| AndyRigMotionBuilder.zip
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Description: The Andy rig - stripped
down for use in Motionbuilder and Maya (only fingers and facial controls)
Note: apply animation to AndyCharacterized.fbx in
motionBuilder, plot the animation to the skeleton and export. Import
into Maya and do an Exclusive Merge back onto AndyRigMergeMaya_v1.0.ma,
then key fingers and facial Credits: Design by Craig
Scheuermann, Models and Rig by John Doublestein, Textures by Ying-Chih
Chen |
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| Note: all rigs and scripts provided
for use at your own risk, feedback is appreciated and often implemented
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