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| Jan, 2008 All Rights Reserved |
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| Spider Web, Final Programming |
| 01/28, 2008 |
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Finally, by the help of professor, I found out how to make all points on the radiant lines to have a random range. The tip is not to calculate the position but to multiple the position numbers by a random number. Because X, Y, Z values are all multiplied by the same number, the new number will keep staying in the radiant lines.
Thus, with some more buttoms added, this mel script is completed. I add a seed bottom which let users able to defined by which random number will the web being created, and also a clear bottom which helps users to white out the scene.
Get spider web mel.
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| Render With Render Man |
| 01/28, 2008 |
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The reference image I finally chose shows a golden spider web. This image has a very rich yellow tone which suggests the time was likely close to sunset.
In my render version, instead of simulating sunset atmosphere, I lighter the yellow color on the light to create a more morning feeling.
Top: the reference image.
Buttom: MAYA render man rendered result.
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| Animated Version |
| 01/30, 2008 |
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I tried to animate this web by nCloth.
At the beginning I met a problem that curves couldn't be parented to nCloth surface. However, later I found instead of using parent, use wrap function can make curves attach to the nCloth without any problem. Thus I build the nCloth and it's constrain frame in the script.
Top: playblast of the moving web.
Buttom: final render result.
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