SoulFront is a squad-based real time strategy game, made for mobile devices. The game is set in a futuristic western world, featuring both single & multiplayer modes. The player controls a squad of three units, whose goal is to kill the enemy squad & reclaim their turf.
In addition to game design & systems balancing, I am also the producer for the team, & I am also responible for all UX design & UI programming. SoulFront is currently in development as part of SCAD ITGM's 2012-2013 "Senior Studio" course.
This game is currently being developed on iOS & Android tablets & phones. For updates, check out the project on Facebook!
Card game based around different mythological deities. Each deity has a different, equally balanced play style. Done in 10 weeks with 1 other individual.
Turn based game for 3-6 players. Features a score-to-resource management system with school themes. Done in 5 weeks with 2 other individuals.
Marshmallow Mayhem is a 2D puzzle platformer for mobile devices. The player plays as Puffy,
managing his temperature which serves as the gauge for special abilities, such as speed & wall jumping.
In addition to game design, I am responible for all of the UX, environment, and core gameplay programming. I also came up with the "Touch" control scheme that we have. Marshmallow Mayhem was in development as part of SCAD ITGM's 2011-2012 "Senior Studio" course.
Thanks to Unity, this game is completely multiplatform and supports all current iOS and Android devices. For updates, check out the project website, found here. Also, please like it on Facebook!
Exploration of the sounds that come out of the day-to-day media we put online. Uses Vine videos, TUIO, & Ableton to deliver interesting musical experiences.
Information and interface design mockup, documentation, wireframes, and inspiration about redesigning and adding features to Apple's iTunes Music Store.