Demo Reel 2011.03.31
Breakdown Sheet
- Jarvis the Snail. Texturing, lighting, modeling, shading, compositing. 2011.
Maya - modeling, uv mapping, animation, lighting.
Mental Ray - subsurface scattering with blockers, final gathering.
Mudbox - 3d texture painting, digital sculpting, map extraction.
Nuke - render layer compositing.
- ¡Jalapeños! Lighting, texturing, modeling, compositing. 2010
Maya - modeling, uv mapping, animation, lighting, muti-pass rendering.
Mudbox - 3d texture painting, digital sculpting, map extraction.
Nuke – Match to live compositing.
- Industrialization of Agriculture (the Chess Set). Texturing, lighting, modeling, shading, digital sculpting. 2010.
Maya - modeling, uv mapping, animation, lighting.
Mudbox - 3d texture painting, digital sculpting, map extraction.
Mental Ray - final gather lighting.
- Tracking .RIB to Vertices. Lighting, rendering, animation. Rig by Gary Wee.
MEL - Querying a mesh for vertex locations.
RenderMan Studio – RiMEL was used for tracking archived geometry to the mesh.
NOTE*- The average distance between the corresponding vertex on each is weighted by a 0 to 1 float to control how much the archives are “attracted” to one mesh or the other.
- Animated Custom RenderMan Shader. Shader writing, modeling and animation.
RSL- Custom pattern shader featuring translucence.
Slim - A slim component was generated so that the pattern can be assigned to different shader types.
Maya - Modeling, lighting, and animation.
- Tree House. Texturing, lighting, modeling, shading, compositing. 2011.
Maya - modeling, uv mapping, animation, lighting, projection texturing.
Mental Ray - final gathering.
Nuke - render layer compositing.
- Quetzal. Texturing, lighting, modeling, shading, digital sculpting. 2010.
Maya - modeling, uv mapping, animation, lighting.
RenderMan Studio - subsurface scatter, hdr lighting, reflection blur.
Mudbox - 3d texture painting, digital sculpting, map extraction.
BodyPaint 3D - additional texture painting.
