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Updates: May 29th 2007 Models: Tutorials: Website:
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*The site has not bee updated in a while but i have been keeping the team infromed with all the progress.
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*Great progress has been made in the past few days. Rendering
Realism
============================================================= *Watsup guys, everything is still moving along nicely. The asset list has been updated so check it out.
*Hey guys alot of models and textures have been created and will need to be assigned to their respective locations in the project. We will meet Tuesday at 1:00pm and work thru the day making sure everything has a texture, RIBbox, shader and rib file. If Tuesday at that time is not good for you, email me @ innanoshe@yahoo.com or just facebook me. =============================================================
*Hey guys. We are making some Good progress. We have begun placing people in charge of shots.
*Refer to the shot list for further description of the shots. * Please check the Project folder regularly because i will be creating text files with your name on it. It will contain comments and suggestions. *Every time you make a render please place a copy in the Progress_stills folder under the appropriate date folder. Attach your name at the end of the file name. *Here are some lighting tests of the base from shots 2-7 that doug made. =============================================================
*Hey what's up guys. I just created a script that will make the creation of our Renderman RIB boxes easier. The "RIBit!!" script has been saved to the Goodnews/tools folder along with an icon. Here is the link to the script. *Naming convention when you edit a scene file: eg. shot_1-7_v1A would be renamed to shot_1-7_v1A(jsmith) *Two more buildings have been completed for the city. The one on the left has been unwrapped. =============================================================
*Hey how are you doing guys. It is a new quarter. The last stretch of the Good news project. Here is an explanation of how the directory sturcture in the goodnews folder works:
============================================================= *All the camera angles and animation have been locked in place and the final playblast has been rendered out. Next quarter the rendering will begin with Renderman as the renderer of choice. Mental ray has some insane render times we were only able to render a single robot at a time but with Renderman and the use or premade RIBs we will be able to place more objects in a scene.
============================================================= *All the motion capture has been completed. I discovered an easy way to work back and forth between Motion Builder and Maya.
============================================================= *Great progress has been made on the motion capture process. I have one more segment to clean up and we will be good to go.
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============================================================= *I rendered out some lighter shots of the Hangar. =============================================================
*Here are some screenshots of the Cloud tests. *Here are some road texture and base tests.
============================================================= *I am currently working on the desert textures and cloud test. ============================================================= *I have not updated in a while but a great deal of progress has been made. The hangar is completed. Just a few touch ups here and there. *I was able to create some desert terrain using geofrac.
============================================================= *There has been a major change to the project. The Tate and the Chochi will not be small anymore. that will be just as large as the three main characters. They will be outside the Hangar. Please Check the Task list and Schedule. New tasks have been laid out. If you would like to help with any, email me.
Work on shot 3 begins today. Here is a shot of the completed Charging station with the J. The color has been changed though. ============================================================= *Utilising the skill of terragen I have been able to generate the desert terrain. =============================================================
*Hey guys. A new schedule has been fleshed out. Click on the left nav bar to access it. Also check out the project flow diagram. The Tasks list will contain tasks for each member. References are also now available online. Work on Shot 2 will begin on friday 19th Jan and end on Tuesday 23rd Jan. I will be at montgomery almost every night in room 112. Texturing for the Chochi is due on Sunday Jan 21st and Modeling for the Devianticle is due Tuesday Jan 23rd. Mocap will begin friday once we can get the room. ============================================================= *Christian Dale Tria is the man. We now have the concept for the last robot, the devianticle. Here it is:
*We also got one from Winfred. Here it is:
*The J has been completely UV-ed. ============================================================= Happy new year *The modeling of the J has been completed.
*Modeling of the city has begun too :
*The timeline has been changed to better suit contraints of my Studio1 class. *This Quarter about half the project will be completed. *The Leviathan will be completed this week. *The Tate is about done, I believe. *The Chochi should be done soon.
Here is the progress on the models :
*I will update this page with what exactly will be done this quarter.
============================================================= Hey wazap guys? *The modeling and texturing of the Onya bot is finally completed. Please let's hurry up on the models guys. *We will have a final meeting before the end of the quarter. please email me back if the time is not suitable. *Finally, anyone willing to undertake the Hond? Here she is:
e-mail me back if you want to model it. =============================================================
yo We had a meeting and only Annee and I showed up. Please email me to tell me if you cannot make it. Well the animatic has been revised and re-edited. Sound should be added. The models need to be done soon too. Peace =============================================================
Wazap guys? Good to see progress on the models. Awesome job Patrick and Bryan. We might have a new concept artist added to the team for a design of the devianticle and architectural drawings. The Good News Team meeting is just around the corner too so let's hope that goes well. Peace and enjoy your quarter.
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Intro What's up guys? Hope your quarter is going great. This site will be the base for communicating updates as it relates to the project. Space has been reserved on the VSFX monty server. You all should have access to it. If you dont send me an e-mail at innanoshe@yahoo.com and I will get you access.
Schedule and timeline The schedule and timeline of when sections of the project need to be completed by are located in the documents folder on the Good News server.
Meeting A meeting will be held soon either at Montgomery or at Weston. Will will pick a day that will be suitable for everyone.
I hope that this project will be great. If you haven't read the plot yet please do and please keep in touch. here is the link to the Good News site: http://www.inchiology.3dk.org/Projects/Good_News/good_news.html |
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